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Volumes
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Vol 1 Aeon Dynamic Simulator — Volume 1 — Overview & the documentary record What the machine is, when it was built, and the unusual shape of its evidence — three photographs, no paper, and a front panel that turns out to be its own manual -
Vol 2 Aeon Dynamic Simulator — Volume 2 — The console and the patch field The physical machine, the bezel instruments, and the design decision that lets a machine with no surviving paperwork still explain itself — the legend that is a schematic -
Vol 3 Aeon Dynamic Simulator — Volume 3 — The computing elements Every element on the patch field catalogued from its printed legend: three summers, six integrators, six coefficient potentiometers, six diodes, a multiplier, the reference strips and the tie blocks -
Vol 4 Aeon Dynamic Simulator — Volume 4 — Inside the case The board stack, the semiconductor complement read device by device off two photographs, the trimmer banks and the letter-coded resistor system — and the precise point at which the absence of a schematic stops the analysis -
Vol 5 Aeon Dynamic Simulator — Volume 5 — Programming and scaling The ±10 V machine unit, the gain matrix the printed values generate, amplitude and time scaling, sign discipline on a machine where everything inverts, and two problems worked onto the actual hardware
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Vol 6 Aeon Dynamic Simulator — Volume 6 — Operating the machine The three-position lever, the initial-condition asymmetry as it bites in practice, the two readout instruments and what each is worth, the overload lamps, and a calibration sequence reconstructed from the test points
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Vol 7 Aeon Dynamic Simulator — Volume 7 — Context and the open questions Where a 1988 analogue computer sits among machines thirty years older, what it was actually for, and a consolidated ledger of every inference this series has made and the evidence behind each